Alice in Action book -- Computing through Animation
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Quick summary in ten words or less
Can be used as the textbook for a basic Alice course.

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Short description (~1 to 3 sentences)

The reading level and prose style is probably more appropriate for a college student than a high school student.

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More details

title: Alice in Action: Computing through Animation
author: Joel Adams
author's affiliation: Calvin College
date: 2007
publisher: Thomson Learning
Pages: 244

Long description

In the preface, the author says that the 3 key features of Alice are
1) 3D, to interest this new generation
2) drag-and-drop coding, to get rid of syntax errors
3) object-oriented programming

This book has 6 chapters.
Table of Contents:

* Chapter 1: Getting Started with Alice
* Chapter 2: Methods
* Chapter 3: Variables and Functions
* Chapter 4: Flow Control
* Chapter 5: Lists and Arrays
* Chapter 6: Events
* Appendix A: Alice Standard Methods and Functions
* Appendix B: Recursion

Appendix A is a good list of Alice standard methods and functions.
Appendix B covers recursion. This is different from this book
which covers recursion in Chapter 8.

Joel Adams focuses on making movies, rather than games.

By the end of the book, the user can make a very simple game.
The first exercise of the last chapter (Chapter 6) says "Build a world in which the user must navigate the robot through obstacles."

Here is the link to the book's website. It is very useful. It has sample code from all the exercises.

Rating (1 to 100) 75 = very good; 50 = good; 1 = unknown

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Authored by supportkidslike on Sep 22, 2008.